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Old Apr 08, 2007, 04:57 AM // 04:57   #1
Ascalonian Squire
 
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Default why kill count is killing ha

Ok may i start here. Ive been playing guild wars for about 1year and a half. now i am rank 7. I have always enjoyed pvp in one way or another, and most of all i have enjoyed ha. I have made many friends in guild wars because of ha and i enjoy it quite a lot. Many updates have come, 8v8 has gone to 6v6 and back again. builds have been nerfed. halls has been held. THis is all fine and good. I have always enjoyed ha even with 6v6 or 8v8. THis was untill ha was changed to kill count..... kill count in my opnion has killed ha. It has turned it into a drag and something not fun at all. I personaly have started to pve because ha is so bad right now. I strongly suggest anet please change it back to holding. I have many reasons for saying what i am, the main reason of this is ganking. Ganking is when 2teams gang up on the other. The team being ganked will automatcily die because 2v1 is too much pressure to hold up against. Ganking occurs sometimes for no reason but a lot of times this occurs because a team is in the lead. Now you can counter my point with the fact that both teams hit the team that would have the altar capped during holding. This is true but what is also true is that with holding more defense is incorparated into the build. It is a possiblity to hold up against 2 teams for a short time. Kill count can be won by the worst team by merely ganking another team with the other team ganking as well. It takes the skill out of guild wars because any 2 teams can gank another team and that team will crumble. THis is beacuse that all builds are geared towards total offense because they need to kill as quickly as possible. This is because of kill count. so instead of playing good defense as well as offense it is geard towards 2 teams killing another and because of this there is no more skill in ha. It is more of luck. By luck i mean if your team gets ganked then you lose but if one of the other teams decides to gank another team with you then you can get lucky and win the kill count. Rarely does one team hold off both teams and get enough kills to win the match. THe only way to get enough kills is to gank another team. A match can not simply be won by the more skilled team luck is now a big factor and this is not right. To win it should be more skill than luck because skill takes work luck does not. IT takes time and effort to become skilled at a profession such as infusing. Infusing is probally one of the hardest things to do in guildwars. Infusing the ghostly was always a key point in holding. With kill count if your team is being ganked then you have too many people to infuse and you can infuse one but another still dies this is not so with holding beacuse you actually have some DEFENSE IN THE BUILD with holding. I think that because of kill count many novice teams are proceding in the chained maps rather than the more skilled team. This happened with holding as wellb ut much less. Also the kill counts are long. If you lose a kill count you have spent 7minutes for nothing and have to start all over. This was not so with holding. It was about 3mins long and if you lost you could start over no problem. But with kill count it is an effort to go from a hopeful 3 fame win to a lowly 1fame win again. there is a much harder chance to even get past the kill count maps in even 3 or 4 hours of playing. I went from 100 fame nights to 30 fame nights at the most. Fame is almost im possible to get because it is much harder to get to the biger fame wins. THe bigger fame wins were what made ha worth it. I am sick of 3 fame runs and losing at kill count because i got ganked. It made me not want to ha anymore and i think that anet should strongly consider changing ha back to holding please! please! put holding BACK!
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Old Apr 08, 2007, 05:00 AM // 05:00   #2
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To take a tactic from the WoW forums...

Wall of Text crits you for 1,568,200,813,057 damage. You die.

Now I'm going to go back and read your post, and then type out an adequate response!

EDIT: OK here we go. I will agree, I don't like kill count. I also wouldn't mind seeing it removed. But, your post mainly revolves around the unfairness of ganking and the need for a defensive metagame in HA. (If I can still read =p) IMHO, ganking can be beaten by just a team kite. Don't let the other two teams pressure you, circumvent one and pressure them between you and the final team. Basically, don't allow them to corner your team. On a final note, I would really enjoy seeing a slightly more defensive mindset added to the HA. Not Paragon holding all over again, but not total spike either.

Last edited by Rurik Jangeer; Apr 08, 2007 at 05:06 AM // 05:06..
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Old Apr 08, 2007, 05:03 AM // 05:03   #3
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i meant to use paragraphs sorry hard to read
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Old Apr 08, 2007, 05:04 AM // 05:04   #4
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You just need to write "Remove Kill Count please" instead of an essay, and everyone still understands why.
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Old Apr 08, 2007, 05:08 AM // 05:08   #5
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i was merely explaining why i hope gw reads it thats why i made it long
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Old Apr 08, 2007, 05:11 AM // 05:11   #6
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O.....M....G wawawewa took me 4 hours to read this...i totaly agree tho..
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Old Apr 08, 2007, 07:31 AM // 07:31   #7
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This has been done in a bunch of other threads, but the more the better for this topic imo. Remove the alliance battle bullcrap, add rollerbeetle racing to the vault, and we're good to go.
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Old Apr 08, 2007, 12:31 PM // 12:31   #8
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Kill count is undoubtedly bad, but not just because you can be ganked. I hate it for the reasons, you get some really bad players, they think they've been ganked for no reason. I don't really believe in random. If they got ganked, it might be because their positioning was bad or something...

You've said you're rank7, so I'm thinking. Ok, probably not going to be like leeloof where people are jealous of him. I'm thinking, you probably got ganked because you played bad.

Who knows though, I'm sure everyone on the team will think they got ganked for no reason =).
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Old Apr 08, 2007, 12:48 PM // 12:48   #9
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Then again Broken Tower finally lives up to it's name.

Kill Count really isn't a good thing for Halls. I would rather see altar holding back, because the objective was to hold the Hall Of Heroes. If you can't have altar capping (and it doesn't bother me if it is/isn't) then have Broken/Courtyard be altars and Halls itself be an annhilation map or something. Too many changes have been implemented and aside from skill balance issues, the radical changes to Halls have made it imbalanced
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Old Apr 08, 2007, 02:47 PM // 14:47   #10
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We've got plenty of threads about this. Killcount needs to be removed, it's broken, and the (extremely few people) saying that altars were broken and killcount is better are simply ignorant IMO. Doesn't take a genius to see that killcount screws over HA.
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Old Apr 08, 2007, 02:58 PM // 14:58   #11
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i agree with this but i thought that i would like to have my voice heard so i have posted this thread and i will most likely be posting one more that is edited and easier to read pointing out key points as to why i belive this should be changed
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Old Apr 08, 2007, 04:00 PM // 16:00   #12
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EoE Searing Flames Oh My.
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Old Apr 08, 2007, 05:18 PM // 17:18   #13
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Actually, kill count in HoH wouldn't be as bad as kill count on broken tower because halls has no potential for endless running around in circles and trying to pinch the other team due to map layout.

Everyone can push out from their own corridor and fall back if necessary. If the other teams follow you into your corridor (and the even more narrow bridge behind it) you can aoe them to shit.

But remove kill count from broken, courtyard and remove retardball and AB from halls. Thx.

EDIT: THIS IS SPARTA!
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Old Apr 08, 2007, 07:26 PM // 19:26   #14
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I asked Gaile a few days ago when she appeared in Kamadan if she had any news on HA mechanics after spamming a millions times....





I got this:

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Old Apr 08, 2007, 07:34 PM // 19:34   #15
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Gonna take them another 9 months...
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Old Apr 08, 2007, 08:26 PM // 20:26   #16
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Quote:
Originally Posted by norm
i meant to use paragraphs sorry hard to read
YOU CAN STILL USE PARAGRAPHS!!!!
edit button > wall of text
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Old Apr 09, 2007, 01:17 AM // 01:17   #17
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Hopefully they'll fix offerings at the same time as they overhaul kill count. Yay for awarding victory to the slower team.
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Old Apr 09, 2007, 02:33 PM // 14:33   #18
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Paragraphs plz. Anyways, there are already about 100 threads on how kill count sucks. Maybe merge?
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Old Apr 09, 2007, 03:32 PM // 15:32   #19
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Quote:
Originally Posted by holymasamune
Paragraphs plz. Anyways, there are already about 100 threads on how kill count sucks. Maybe merge?
You see, merges are temporarily blocked for guru because of some technical problems.... So I can only hope that there wont be too many threads spreading about the same issue.

Anyway,to stay ontopic, killcount keeps on sucking.
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Old Apr 09, 2007, 04:21 PM // 16:21   #20
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By far the worst thing is the freaking ghost how many more months are they going to allow him to run to where he last died on respawn? is it that hard to make him stay on the altar spawn point?

People keep asking us why we play SF and Paraway crap at the moment and i really dont know what to say to them other than we want to play interesting builds that are counter-meta like we have for 18 months or so. Remember Jagged was counter overpowered para holding junk. But how to consistently counter this meta and still be able to win? dont ask me and from the way obs mode looks it looks like nobody has an answer, there is no dominant group of guilds or players at the moment.

The only thing keeping us playing is friendship and the vain hope this scrubfest gets the fix it needs patience is running thin now and talk of playing other games together is growing.

What is really annoying is whatever thread i read here about kill count is that 90% of the people who post in those threads seem to hate kill count there is no real debate its just complaints and cries of "fix it please anet" even the 8v8 vs 6v6 threads had more debate and good posts from both sides than this, i just hope they sort this out by the end of April.
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